铰接式3D形状重建的事先工作通常依赖于专用传感器(例如,同步的多摄像机系统)或预先构建的3D可变形模型(例如,Smal或SMPL)。这些方法无法在野外扩展到不同的各种物体。我们呈现Banmo,这是一种需要专用传感器的方法,也不需要预定义的模板形状。 Banmo在可怜的渲染框架中从许多单眼休闲视频中建立高保真,铰接式的3D模型(包括形状和动画皮肤的重量)。虽然许多视频的使用提供了更多的相机视图和对象关节的覆盖范围,但它们在建立不同背景,照明条件等方面建立了重大挑战。我们的主要洞察力是合并三所思想学校; (1)使用铰接骨骼和混合皮肤的经典可变形形状模型,(2)可容纳基于梯度的优化,(3)在像素之间产生对应关系的规范嵌入物模型。我们介绍了神经混合皮肤模型,可允许可微分和可逆的铰接变形。与规范嵌入式结合时,这些模型允许我们在跨越可通过循环一致性自我监督的视频中建立密集的对应。在真实和合成的数据集上,Banmo显示比人类和动物的先前工作更高保真3D重建,具有从新颖的观点和姿势的现实图像。项目网页:Banmo-www.github.io。
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如何构建理解人类意图的AI,并利用这些知识与人合作?我们描述了用于评估3D电动机动作域中的目标推断模型的计算框架,其接收代理机构的3D坐标,以及可能的目标,以产生预期目标的连续更新的推断。我们在使用新的目标达到任务中评估我们三个行为实验中的框架,其中人类观察者推断出在分散注意力中达到目标的参与者的意图。我们描述了使用贝叶斯逆计划和逆体运动学预测该域中的人类意图推理。我们将模型与三种启发式进行比较,这将使用简单的假设对演员的约束的简单假设来形成最少的原则,而无需使用逆计划。尽管具有更高的计算方式,但是生成的身体运动学模型在某些场景中优于诸如障碍物的环境,并且在actor与预期目标相对远的时候达到动作的开始。启发式在达到动作的后期阶段越来越准确,例如,当预期的目标关闭时,可以通过推断手腕轨迹来推断。我们的结果确定了逆体运动学对意图推理的上下文。我们表明,人类观察者确实依赖于这种情景中的逆体运动学,这表明建模体运动可以提高推理算法的性能。
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Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world settings, they still fail to produce reconstructions with the level of detail often present in the input images. We argue that this limitation stems primarily form two conflicting requirements; accurate predictions require large context, but precise predictions require high resolution. Due to memory limitations in current hardware, previous approaches tend to take low resolution images as input to cover large spatial context, and produce less precise (or low resolution) 3D estimates as a result. We address this limitation by formulating a multi-level architecture that is end-to-end trainable. A coarse level observes the whole image at lower resolution and focuses on holistic reasoning. This provides context to an fine level which estimates highly detailed geometry by observing higher-resolution images. We demonstrate that our approach significantly outperforms existing state-of-the-art techniques on single image human shape reconstruction by fully leveraging 1k-resolution input images.
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Figure 1: Frankenstein (silver) and Adam (gold). This paper presents a 3D human model capable of concurrently tracking the large-scale posture of the body along with the smaller details of a persons facial expressions and hand gestures.
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Neural fields, also known as coordinate-based or implicit neural representations, have shown a remarkable capability of representing, generating, and manipulating various forms of signals. For video representations, however, mapping pixel-wise coordinates to RGB colors has shown relatively low compression performance and slow convergence and inference speed. Frame-wise video representation, which maps a temporal coordinate to its entire frame, has recently emerged as an alternative method to represent videos, improving compression rates and encoding speed. While promising, it has still failed to reach the performance of state-of-the-art video compression algorithms. In this work, we propose FFNeRV, a novel method for incorporating flow information into frame-wise representations to exploit the temporal redundancy across the frames in videos inspired by the standard video codecs. Furthermore, we introduce a fully convolutional architecture, enabled by one-dimensional temporal grids, improving the continuity of spatial features. Experimental results show that FFNeRV yields the best performance for video compression and frame interpolation among the methods using frame-wise representations or neural fields. To reduce the model size even further, we devise a more compact convolutional architecture using the group and pointwise convolutions. With model compression techniques, including quantization-aware training and entropy coding, FFNeRV outperforms widely-used standard video codecs (H.264 and HEVC) and performs on par with state-of-the-art video compression algorithms.
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Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.
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Video anomaly detection (VAD) -- commonly formulated as a multiple-instance learning problem in a weakly-supervised manner due to its labor-intensive nature -- is a challenging problem in video surveillance where the frames of anomaly need to be localized in an untrimmed video. In this paper, we first propose to utilize the ViT-encoded visual features from CLIP, in contrast with the conventional C3D or I3D features in the domain, to efficiently extract discriminative representations in the novel technique. We then model long- and short-range temporal dependencies and nominate the snippets of interest by leveraging our proposed Temporal Self-Attention (TSA). The ablation study conducted on each component confirms its effectiveness in the problem, and the extensive experiments show that our proposed CLIP-TSA outperforms the existing state-of-the-art (SOTA) methods by a large margin on two commonly-used benchmark datasets in the VAD problem (UCF-Crime and ShanghaiTech Campus). The source code will be made publicly available upon acceptance.
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Bio-inspired learning has been gaining popularity recently given that Backpropagation (BP) is not considered biologically plausible. Many algorithms have been proposed in the literature which are all more biologically plausible than BP. However, apart from overcoming the biological implausibility of BP, a strong motivation for using Bio-inspired algorithms remains lacking. In this study, we undertake a holistic comparison of BP vs. multiple Bio-inspired algorithms to answer the question of whether Bio-learning offers additional benefits over BP, rather than just biological plausibility. We test Bio-algorithms under different design choices such as access to only partial training data, resource constraints in terms of the number of training epochs, sparsification of the neural network parameters and addition of noise to input samples. Through these experiments, we notably find two key advantages of Bio-algorithms over BP. Firstly, Bio-algorithms perform much better than BP when the entire training dataset is not supplied. Four of the five Bio-algorithms tested outperform BP by upto 5% accuracy when only 20% of the training dataset is available. Secondly, even when the full dataset is available, Bio-algorithms learn much quicker and converge to a stable accuracy in far lesser training epochs than BP. Hebbian learning, specifically, is able to learn in just 5 epochs compared to around 100 epochs required by BP. These insights present practical reasons for utilising Bio-learning rather than just its biological plausibility and also point towards interesting new directions for future work on Bio-learning.
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Mobile stereo-matching systems have become an important part of many applications, such as automated-driving vehicles and autonomous robots. Accurate stereo-matching methods usually lead to high computational complexity; however, mobile platforms have only limited hardware resources to keep their power consumption low; this makes it difficult to maintain both an acceptable processing speed and accuracy on mobile platforms. To resolve this trade-off, we herein propose a novel acceleration approach for the well-known zero-means normalized cross correlation (ZNCC) matching cost calculation algorithm on a Jetson Tx2 embedded GPU. In our method for accelerating ZNCC, target images are scanned in a zigzag fashion to efficiently reuse one pixel's computation for its neighboring pixels; this reduces the amount of data transmission and increases the utilization of on-chip registers, thus increasing the processing speed. As a result, our method is 2X faster than the traditional image scanning method, and 26% faster than the latest NCC method. By combining this technique with the domain transformation (DT) algorithm, our system show real-time processing speed of 32 fps, on a Jetson Tx2 GPU for 1,280x384 pixel images with a maximum disparity of 128. Additionally, the evaluation results on the KITTI 2015 benchmark show that our combined system is more accurate than the same algorithm combined with census by 7.26%, while maintaining almost the same processing speed.
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Neural network interpretation methods, particularly feature attribution methods, are known to be fragile with respect to adversarial input perturbations. To address this, several methods for enhancing the local smoothness of the gradient while training have been proposed for attaining \textit{robust} feature attributions. However, the lack of considering the normalization of the attributions, which is essential in their visualizations, has been an obstacle to understanding and improving the robustness of feature attribution methods. In this paper, we provide new insights by taking such normalization into account. First, we show that for every non-negative homogeneous neural network, a naive $\ell_2$-robust criterion for gradients is \textit{not} normalization invariant, which means that two functions with the same normalized gradient can have different values. Second, we formulate a normalization invariant cosine distance-based criterion and derive its upper bound, which gives insight for why simply minimizing the Hessian norm at the input, as has been done in previous work, is not sufficient for attaining robust feature attribution. Finally, we propose to combine both $\ell_2$ and cosine distance-based criteria as regularization terms to leverage the advantages of both in aligning the local gradient. As a result, we experimentally show that models trained with our method produce much more robust interpretations on CIFAR-10 and ImageNet-100 without significantly hurting the accuracy, compared to the recent baselines. To the best of our knowledge, this is the first work to verify the robustness of interpretation on a larger-scale dataset beyond CIFAR-10, thanks to the computational efficiency of our method.
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